Introduction to CS2 Weapons

Counter-Strike 2 features a diverse arsenal of weapons, each with unique characteristics, advantages, and disadvantages. Knowing when and how to use each weapon is crucial for success in competitive play. This comprehensive guide will break down every weapon category in CS2 and provide insights on how to maximize their effectiveness.

Understanding Weapon Economics

Before diving into specific weapons, it's important to understand the economic aspect of CS2. Every weapon has a price, and managing your team's economy is a crucial part of the game. Here's a quick overview of weapon categories by price range:

  • Pistols: $200-$700
  • SMGs: $1,050-$1,700
  • Shotguns: $1,050-$1,800
  • Rifles: $1,700-$3,100
  • Sniper Rifles: $1,700-$4,750
  • Machine Guns: $1,700-$5,200

Pistols

Pistols are your starting weapons and can be surprisingly effective, especially in pistol rounds or eco situations.

Glock-18 (T) - $200

Strengths: High rate of fire, large magazine (20 rounds), decent running accuracy

Weaknesses: Low damage, poor armor penetration

Best Use: Pistol rounds, rushing and overwhelming opponents with numbers

Tip: Use burst-fire mode for close-range headshots. The first bullet in a burst is very accurate.

USP-S (CT) - $200

Strengths: High accuracy, silenced, one-shot headshot potential against unarmored opponents

Weaknesses: Small magazine (12 rounds), slow rate of fire

Best Use: Holding angles in pistol rounds, precision shooting

Tip: Tap firing at medium range can be very effective. The silencer helps conceal your position.

P250 - $300

Strengths: Good armor penetration, one-shot headshot potential at close range

Weaknesses: Moderate recoil, less effective at long range

Best Use: Eco rounds, close-quarters combat

Tip: The P250 can kill with a single headshot against helmeted opponents at close range, making it excellent value for eco rounds.

Five-SeveN (CT) - $500

Strengths: Excellent armor penetration, high magazine capacity (20 rounds), good accuracy

Weaknesses: Moderate price for a pistol

Best Use: Force-buy rounds, anti-eco rounds

Tip: The Five-SeveN excels at medium range, where its accuracy and armor penetration allow for effective headshots.

Tec-9 (T) - $500

Strengths: High magazine capacity (18 rounds), good moving accuracy, high damage

Weaknesses: Inaccurate when spammed

Best Use: Force-buy rounds, rushing sites

Tip: Tap firing while moving can be surprisingly effective with the Tec-9.

CZ75-Auto - $500

Strengths: Fully automatic, high damage, good armor penetration

Weaknesses: Small magazine (12 rounds), long draw time, long reload time

Best Use: Close-quarters ambushes, getting a quick kill to take an enemy's weapon

Tip: Position yourself in tight angles where you can surprise opponents, as the CZ75 excels in very close combat.

Desert Eagle - $700

Strengths: One-shot headshot at any range, high damage

Weaknesses: High recoil, slow rate of fire, inaccurate when moving

Best Use: Eco rounds when you're confident in your aim, long-range engagements

Tip: The Deagle requires precise aiming and patient shooting. Wait for the recoil to fully reset between shots for maximum accuracy.

SMGs (Submachine Guns)

SMGs are excellent for anti-eco rounds and provide a good kill reward ($600).

MP9 (CT) - $1,250

Strengths: High rate of fire, good mobility, accurate while moving

Weaknesses: Low damage, poor armor penetration

Best Use: Anti-eco rounds, close to medium-range combat

Tip: Use your mobility advantage to strafe while shooting, making yourself a harder target.

MAC-10 (T) - $1,050

Strengths: Cheap, high rate of fire, excellent mobility

Weaknesses: Very inaccurate at range, poor armor penetration

Best Use: Anti-eco rounds, rushing close quarters

Tip: The MAC-10 has the best movement speed of any weapon, making it great for aggressive plays.

MP7 - $1,500

Strengths: Balanced performance, decent at all ranges for an SMG

Weaknesses: Jack of all trades, master of none

Best Use: Versatile choice for anti-eco or when economy is limited

Tip: The MP7 is the most versatile SMG, making it a safe choice when you're unsure of the engagement range.

UMP-45 - $1,200

Strengths: Good armor penetration for an SMG, effective at medium range

Weaknesses: Lower rate of fire than other SMGs

Best Use: Anti-eco rounds, force buys when expecting armored opponents

Tip: The UMP-45 has the best armor penetration of any SMG, making it effective even against armored opponents.

P90 - $2,350

Strengths: Large magazine (50 rounds), high rate of fire, good moving accuracy

Weaknesses: Expensive for an SMG, moderate damage

Best Use: Rushing, suppressive fire, close to medium range

Tip: The P90's large magazine allows for pre-firing corners and extended sprays, but be aware of its higher price.

Shotguns

Shotguns offer high damage at close range and provide an excellent kill reward ($900).

Nova - $1,050

Strengths: High damage at close range, cheapest shotgun

Weaknesses: Slow rate of fire, ineffective beyond close range

Best Use: Close angles, anti-eco rounds, economy management

Tip: The Nova's one-shot kill potential and high kill reward make it a great economic choice for specific positions.

XM1014 - $2,000

Strengths: Semi-automatic, high damage at close range

Weaknesses: Expensive for a situational weapon, ineffective at medium to long range

Best Use: Holding close angles, anti-rush

Tip: The XM1014's semi-automatic nature allows for quick follow-up shots if your first shot doesn't kill.

MAG-7 (CT) - $1,300

Strengths: High damage, good movement speed, consistent at close range

Weaknesses: Small magazine (5 rounds), ineffective beyond close range

Best Use: Holding tight angles, pop-flash plays

Tip: The MAG-7 excels at "pop and drop" play – peek, shoot, and fall back to reload.

Sawed-Off (T) - $1,100

Strengths: Very high damage at point-blank range

Weaknesses: Extremely limited effective range, small magazine (7 rounds)

Best Use: Very close quarters, ambush positions

Tip: The Sawed-Off has the shortest effective range of any shotgun, so position yourself where enemies will be within 5 meters.

Rifles

Rifles are the bread and butter of CS2, offering the best balance of damage, accuracy, and versatility.

AK-47 (T) - $2,700

Strengths: One-shot headshot at any range, high damage, good penetration

Weaknesses: High recoil, inaccurate when moving

Best Use: Standard rifle for full-buy rounds, effective at all ranges

Tip: Master the first 10 bullets of the AK-47 spray pattern, as most engagements are decided within this range.

M4A4 (CT) - $3,100

Strengths: Accurate, controllable recoil, 30-round magazine

Weaknesses: Cannot one-shot headshot against helmeted opponents

Best Use: Standard rifle for full-buy rounds, holding sites

Tip: The M4A4's controllable spray makes it excellent for spraying through smokes and holding rushes.

M4A1-S (CT) - $2,900

Strengths: Silenced, very accurate, easy recoil control

Weaknesses: Smaller magazine (20 rounds), lower rate of fire than M4A4

Best Use: Precision shooting, stealth positions

Tip: The silencer conceals your position and eliminates tracers, making it excellent for shooting through smokes undetected.

Galil AR (T) - $1,800

Strengths: Cheap, large magazine (35 rounds), decent damage

Weaknesses: Less accurate than AK-47, higher recoil

Best Use: Force-buy rounds, limited economy

Tip: The Galil is best used in short to medium-range bursts. Its large magazine allows for suppressive fire.

FAMAS (CT) - $2,050

Strengths: Cheap for CT side, burst-fire mode option

Weaknesses: Lower damage, less accurate than M4

Best Use: Force-buy rounds, limited economy

Tip: The burst-fire mode can be effective for long-range headshots as it increases first-shot accuracy.

AUG (CT) - $3,300

Strengths: Scope for precision, high accuracy, good damage

Weaknesses: Expensive, slower movement speed

Best Use: Holding long angles, precision shooting

Tip: The scope reduces your field of view, so only use it when holding specific angles.

SG 553 (T) - $3,000

Strengths: Scope for precision, one-shot headshot, good armor penetration

Weaknesses: Expensive, complex spray pattern

Best Use: Long-range engagements, precision shooting

Tip: The SG 553's spray pattern moves diagonally, which is different from most rifles. Practice this pattern specifically.

Sniper Rifles

Sniper rifles offer unmatched long-range precision and one-shot kill potential.

AWP - $4,750

Strengths: One-shot kill to the body (except legs), extreme accuracy

Weaknesses: Expensive, slow rate of fire, movement penalty

Best Use: Holding long angles, creating picks

Tip: Position yourself where you can fall back after taking a shot. Quick-scoping is less effective in CS2 compared to previous versions.

SSG 08 (Scout) - $1,700

Strengths: Cheap, accurate while jumping, fast movement speed

Weaknesses: Only one-shot kills with headshots

Best Use: Eco rounds, force buys, mobile sniping

Tip: The Scout maintains accuracy at the peak of a jump, allowing for "scout jumps" over obstacles to get information or shots.

SCAR-20 (CT) / G3SG1 (T) - $5,000

Strengths: Semi-automatic, high damage, one-shot headshot

Weaknesses: Very expensive, slow movement speed

Best Use: Holding long angles when economy is very strong

Tip: Auto-snipers are situational weapons that can be effective for holding specific positions but can also tilt the economy if lost.

Machine Guns

Machine guns offer high ammunition capacity but limited mobility.

M249 - $5,200

Strengths: Large magazine (100 rounds), high damage

Weaknesses: Extremely expensive, slow movement, inaccurate

Best Use: Suppressive fire, very specific situations

Tip: The M249 is rarely a good economic choice but can be effective for spraying through smokes and holding tight chokepoints.

Negev - $1,700

Strengths: Large magazine (150 rounds), becomes very accurate after initial bullets

Weaknesses: Initial bullet spread is extreme, slow movement

Best Use: Area denial, suppressive fire

Tip: Pre-fire the Negev before peeking to start the accuracy improvement, then peek and continue firing for a laser-like spray.

Weapon Choice Strategy

Economic Considerations

Always consider your team's economic situation when choosing weapons:

  • Full Buy: Rifle + Armor + Utility (AK-47/M4 + Helmet + Grenades)
  • Force Buy: Cheaper rifles or upgraded pistols + Armor (Galil/FAMAS/Deagle + Armor)
  • Eco Round: Save money with minimal or no purchases (P250/Default Pistol)
  • Anti-Eco: SMGs for the higher kill reward (MP9/MAC-10/UMP-45)

Map and Position Considerations

Adapt your weapon choice to your role and the map:

  • Long angles: AWP, AUG, SG 553
  • Close quarters: Shotguns, SMGs
  • Entry fragger: AK-47, M4A4
  • Support player: Utility-focused with rifles
  • Lurker: Silenced weapons like M4A1-S

Conclusion

Mastering CS2's weapon arsenal requires understanding each gun's strengths, weaknesses, and optimal use cases. While personal preference plays a role in weapon selection, making economically sound choices that align with your team's strategy is crucial for competitive success. Practice with various weapons to develop versatility, but focus on mastering the core rifles (AK-47/M4) as they'll be your primary tools in most competitive scenarios.