Why Map Callouts Are Critical in CS2
Communication is one of the most important skills in Counter-Strike 2. Being able to quickly and accurately relay information to your teammates can make the difference between winning and losing rounds. Map callouts are standardized names for specific locations that allow players to communicate enemy positions, utility usage, and strategies efficiently.
In this guide, we'll cover the essential callouts for the most commonly played maps in CS2's competitive pool. Learning these will dramatically improve your team coordination and give you an edge over less communicative opponents.
Dust II Callouts
Dust II remains one of the most iconic and frequently played maps in Counter-Strike. Here are the essential callouts you need to know:
T-Side Areas
- T Spawn: The Terrorist starting area
- T Ramp: The ramp leading from T spawn toward middle
- Upper Tunnels/T Tunnels: The tunnel area connecting T spawn to B site
- Lower Tunnels/Lower Dark: The tunnel connecting middle to B tunnels
- Suicide/Long Doors: The narrow passageway from T spawn to middle
Middle Areas
- Mid: The central area of the map
- Mid Doors: The double doors in the middle area
- Xbox: The box in middle that can be used to jump to cat
- Catwalk/Short: The elevated pathway from middle to A site
- Top Mid: The area near T spawn side of middle
- Lower Mid: The area near the CT spawn side of middle
A Site Areas
- A Site/A Plant: The main A bombsite area
- Long A/Long: The long pathway from T spawn to A site
- Long Doors: The double doors along Long A
- Pit: The sunken area at the end of Long A
- Goose: The corner near A site where the goose graffiti used to be
- A Ramp: The ramp on A site leading from CT spawn
- Site Boxes: The stackable boxes on A site
- Car: The vehicle near A site
B Site Areas
- B Site/B Plant: The main B bombsite area
- B Tunnels/Upper Dark: The tunnel entrance to B site
- B Doors: The entrance from middle to B site
- Window: The window next to B doors
- Back Plat/Back Platform: The elevated area at the back of B site
- Car: The destroyed car on B site
- B Boxes: The stacked boxes on B site
CT Areas
- CT Spawn: The Counter-Terrorist starting area
- CT Mid: The area connecting CT spawn to middle
- B Window: The window that CTs can peek B tunnels from
- CT Ramp/A Ramp: The ramp leading from CT spawn to A site
Mirage Callouts
Mirage is a balanced map that offers multiple strategies for both sides. Here are the key callouts:
T-Side Areas
- T Spawn: The Terrorist starting area
- T Ramp: The ramp leading from T spawn to middle
- Apartments/Apts: The apartment building leading to B site
- Underpass: The tunnel under middle connecting to B apartments
- Palace: The interior area leading to A site
- T Stairs: The stairs in T spawn leading to apartments
Middle Areas
- Mid: The central area of the map
- Top Mid: The area of middle closest to T spawn
- Connector: The passage connecting middle to A site
- Window: The window overlooking middle from CT side
- Window Room/Ladder Room: The room containing the window and ladder
- Catwalk/Short: The elevated pathway from middle to A site
A Site Areas
- A Site/A Plant: The main A bombsite area
- Tetris: The tetris-shaped blocks near A ramp
- Sandwich: The narrow gap between two walls on A site
- Stairs: The stairs leading from CT spawn to A site
- Jungle: The area connecting connector to A site
- CT: The pathway from CT spawn to A site
- Ticket Booth: The booth structure on A site
- Default Plant: The common plant spot on A site
- Triple Box/Triple: The three stacked boxes on A site
- Ninja: The hidden corner on A site
B Site Areas
- B Site/B Plant: The main B bombsite area
- Apartments/Apts: The interior area leading to B site
- Market/Kitchen: The interior area connecting CT spawn to B site
- Arches: The arched entrance to B site
- Bench: The bench area on B site
- Van: The vehicle on B site
- Default Plant: The common plant spot on B site
- Short B/Cat: The pathway from apartments to B site
CT Areas
- CT Spawn: The Counter-Terrorist starting area
- CT Mid: The area connecting CT spawn to middle
- Market Window: The window in market overlooking B site
- Market Door: The door in market leading to B site
Inferno Callouts
Inferno features narrow pathways and multiple chokepoints. These callouts will help you navigate this complex map:
T-Side Areas
- T Spawn: The Terrorist starting area
- T Ramp: The ramp leading from T spawn
- Alt Mid: The alternative route to middle
- Second Mid: Another name for Alt Mid
- Apartments/Apts: The interior areas leading to A site
Middle Areas
- Mid: The central area of the map
- Top Mid: The area of middle closest to T spawn
- Fountain: The fountain in middle
- Mexico: The small tunnel under middle
- Lane/Long: The pathway connecting middle to A site
A Site Areas
- A Site/A Plant: The main A bombsite area
- Balcony: The balcony overlooking A site from apartments
- Pit: The sunken area near A site
- Graveyard: The area behind the grave markers on A site
- Library: The room connecting A site to CT spawn
- Arch: The arched pathway between library and A site
- Truck: The truck near A site
- Default Plant: The common plant spot on A site
- Short A: The short pathway from middle to A site
B Site Areas
- B Site/B Plant: The main B bombsite area
- Banana: The curved pathway leading to B site
- Car: The car at the entrance to banana
- Sandbags: The sandbag position in banana
- Logs: The log pile in banana
- Coffins/Dark: The dark area with coffins on B site
- New Box/Orange: The orange box on B site
- First Box: The first box position on B site
- Default Plant: The common plant spot on B site
- Fountain: The fountain area near B site
- Construction: The construction area near B site
CT Areas
- CT Spawn: The Counter-Terrorist starting area
- CT Mid: The area connecting CT spawn to middle
- Speedway: The fast route from CT spawn to B site
Tips for Using Callouts Effectively
Be Concise and Clear
When making callouts, keep them brief and to the point. Include the number of enemies, their location, and any relevant information about their weapons or health:
"Two A site, one AWP"
"One lit 76 at Cat"
Learn Regional Variations
Some callouts may vary slightly between regions or communities. Be adaptable and learn the common variations to ensure smooth communication with different teammates.
Use the Radar
The radar is an invaluable tool for learning callouts. When teammates spot enemies, their locations appear on the radar with the area name.
Practice with Friends
The best way to learn callouts is to practice them regularly with friends. Create private matches and practice communicating enemy positions using the correct terminology.
Conclusion
Mastering map callouts is essential for effective team communication in CS2. By learning and using these standardized terms, you'll be able to convey crucial information quickly and clearly, giving your team a significant advantage. Remember that communication is just as important as aim or game sense in Counter-Strike 2 - it's what transforms five individual players into a cohesive team.